Potions
NIKO!!!!
Oneshot is a fantastic game :D
“I hate pixel art” says man who just made 2 pixel art pieces
NIKO!!!!
Oneshot is a fantastic game :D
“I hate pixel art” says man who just made 2 pixel art pieces
New version of my Blender 3D Pixel Art Scene Setup for $3 on Ko-fi!
The latest version makes it much easier to edit the color pallets
Store link: https://ko-fi.com/s/ccc999621e
one thing that often bugs me in Games Discourse is how some folks think that any and every game with pixel art based graphics is like a Nostalgia Game trying to bring you back to the good old days of the 80s and 90s when it’s like… just an art style
on the one hand you have games like shovel knight, which very deliberately mimic the graphics, sound, gameplay, and even narrative tropes of popular NES platformers to create this nostalgic pastiche. it aims to combine some of the best elements from games like mega man, castlevania, and ducktales, and it wears this on its sleeve. it breaks some of the rules of the era, sure (it’s in widescreen, you have infinite lives, it adds a few colors to the NES palette, etc.), but it’s unquestionably appealing to people who grew up with or otherwise enjoy NES games
but then you’ve got games like celeste. celeste is a difficult 2d platformer with lots of spikes, sure. that sounds pretty retro. but it also has tons of accessibility options to make it less challenging and a deeply personal narrative about the protagonist’s struggles with anxiety. these are two of its main selling points and two of the things most widely praised about the game. there’s some magic, sure, it skews more towards magical realism than outright video game fantasy. there’s no big bad to defeat, and hardly any enemies (none of which you actually kill). it’s just a game about anxiety and climbing a mountain to prove to yourself that you can
celeste also doesn’t particularly try to stick to its pixel art aesthetic all that closely. it has high res character portraits and illustrations, a low poly map of the mountain on its level select, fancy (if pixelated) lighting effects, hi res text, and music that combines some sort of chiptune-y synths with a wide range of “modern” sounds. it’s probably inspired by classic platformers as much as it’s inspired by games from the past decade and real life rock climbing
with games like celeste, the pixel art feels less like a choice made to evoke nostalgia for a particular era (celeste’s aesthetic doesn’t even really match any particular era of classic games), and more like a pragmatic choice. a lot of the time, pixel art is just the art style that’s doable for a small team with a small budget. it’s also way more feasible for small teams to make 2d games with more “classic” mechanics than to make anything building off of, like, ubisoft open world games or whatever. (most AAA companies aren’t really particularly interested in making 2d games anymore either, so that leaves lots of room for indies to do so.) but so many people just see pixel art and go “ah, this is a Retro Game about Nostalgia” and base their judgment around that
(it’s also worth pointing out that pixel art… never really went away? even ignoring indie releases, pixel art has remained really common this millennium on the gba, ds, and 3ds due to their low screen resolutions)
No need for healing when you can kill fast
Paladins can heal and use magic.
Fighters can be Eldritch Knights.
You can craft or buy potions of healing.
You can craft or buy wands with different spells.
Depending on the DM, you could have different types of magic consumables.
The only bad party composition is one that doesn’t work together and have fun.